Kuesa 3D for designers
Kuesa 3D for developers
Is Kuesa 3D for my team?
Does your project require coordination between multiple 3D designers and developers? Does your process involve many time consuming iterations of a design? Does your product have model variations and adjustments needing speedy design and development? Do the workflow communications between your designers and developers need improving?
Find out how Kuesa 3D's unique design-to-code workflow can help you.
How to get started with Kuesa 3D?
Tip #2 from our Realtime 3D Optimization Cheat Sheet: Minimize Shader Complexity: https://www.kuesa.com/optimization-cheat-sheet/#shader #kuesa3d #3D #opengl #maya3d #shaders
How you can make the developer's life easier before handing over the assets? Tip #1 from our Realtime 3D Optimization Cheat Sheet is Minimize The Number Of Materials: https://www.kuesa.com/optimization-cheat-sheet/#materials #kuesa3d #3D #opengl #Maya3D
Kuesa 3D Studio 1.4 is released with custom properties allowing export and import from @Blender and @AdskMaya, the ability to do more data-driven things with it, better performance, and more stability. #3D #Blender3d #Maya3D
Introducing the #Kuesa3D MeshInstantiator API. It aims at making it easier for developers to leverage Qt 3D's instanced drawing, a feature that Qt 3D has supported for years but often is overlooked. #qtdev #qt3d
How do our designers work with KUESA on a daily basis? This last part of the #kuesa3d Studio Designer series focuses on final adjustments to visual components and creating a more believable reflection. #qml #3D #3dscene #animation
What is Kuesa 3D? Project lead, Timo Buske, gives an overview of what Kuesa 3D is and the 3D design/development issues that it sets out to solve.
This is an example our team developed using KUESA™ 3D. It's a robot arm controlling a music box with animation imported by Kuesa 3D directly from Blender via GLTF2
Conventional 3D design and development workflows can be very time consuming due to complex iteration loops. In this video you learn how and why KUESA™ 3D Studio makes your 3D design workflow much more efficient.
The new Iro Materials provide an intuitive/artistic way of working, for designers. Full integration into DCC tools like Blender gives you exact WYSIWYG already in the stage of asset creation and lets the designer examine the final visual result during modeling.
This video demonstrates how to make the best of the new KUESA Studio launcher for Maya that comes with KUESA™ 3D 1.3 release. After updating you may not notice any changes straight away, as, by default, KUESA is dynamically loaded into Maya. This gives you more flexibility to install the latest, or a specific version of KUESA on your system for each project.
KUESA is now fully integrated into Maya and that includes all of KUESA Iro materials. This means that any model will be identical in Maya and KUESA, allowing designers to continue to work efficiently on a tool they already know. As a bonus, they won't need developers to preview of how their design will look on the target device.
KUESA 3D empowers designers to do their work entirely in Maya. This includes composing complex animations using any number of animated objects. Designers can then easily share their work with Developers by creating "KUESA Animation Groups" within the Maya Outliner. The Animation Groups are then imported as part of the glTF file, enabling developers access to the corresponding animations directly within KUESA.
A Designer having to embrace a new tool when they are familiar with one such as Blender, 3ds Max & Maya takes time and has significant potential for leading to inefficiency and potentially frustrating errors that take precious time to resolve. KUESA 3D Studio removes these issues and enables Designers to use the tools they are most familiar with.