Kuesa 3D is a complete design-to-code workflow solution for 3D in real-time applications. The Kuesa 3D workflow solution significantly reduces project time-to-market. Kuesa 3D Studio uses the open glTF™ 2.0 format supported by Blender, Maya, 3ds Max and others, thus assuring platform independence. Contact us for a free 30-day evaluation.

Kuesa 3D for designers

Kuesa 3D makes designers’ lives much easier. It seamlessly integrates into your favorite design tool, like 3ds Max® Maya or Blender, adding new features: e.g. Material support, feature enablers and glTF™ exporter. You stay in control of your design during the whole development process. Changes can easily and quickly be added to the 3D application via glTF 2.0 exporter.

Kuesa 3D for developers

Kuesa 3D lets developers focus on ... development! With Kuesa 3D you keep full control of the workflow and get the tools to preview, condition, sanity check and optimize assets. Extensions for importing glTF™ files let you seamlessly integrate your 3D or hybrid 2D / 3D Qt application. PBR materials are supported, including an optimized default frame graph (high level OpenGL pipeline configuration description), giving full access to the scene items via collections.

Is Kuesa 3D for my team?

Does your project require coordination between multiple 3D designers and developers? Does your process involve many time consuming iterations of a design? Does your product have model variations and adjustments needing speedy design and development? Do the workflow communications between your designers and developers need improving?

Find out how Kuesa 3D's unique design-to-code workflow can help you.

How to get started with Kuesa 3D?

Kuesa 3D Studio is available under both an AGPL and commercial license. The latter includes support from the developers of Kuesa 3D. Ask us for a free 30 day eval license.

News

Optimization tip #7: Try to minimize the rendered area; it may be better to use a smaller mesh:
https://www.kuesa.com/optimization-cheat-sheet/#fillrate

#kuesa3d #3D #opengl #maya3d

Optimization tip #6: Minimize Polygon Complexity. Avoid a messy mesh: https://www.kuesa.com/optimization-cheat-sheet/#polygons
#kuesa3d #3D #opengl #maya3d

Tip #5 from our Realtime 3D Optimization cheat sheet: Minimize the Number of Entities. Use as few as you possibly can to save processing time for your CPU:

https://www.kuesa.com/optimization-cheat-sheet/#entities

#kuesa3d #3D #opengl #maya3d

When integrating 3D models into applications, the Developer usually ask Designers for all the parts, and then reassemble them manually each time. Kuesa simplifies this whole process, saving you time without any loss of quality on the #3Dmodel #kuesa3d

https://www.youtube.com/watch?v=da0tPlVYrNY

Tip #4: Another thing you can do to as part of your Realtime 3D optimization is clean up the objects. Here are are few suggestions on what to clean up and why it helps: https://www.kuesa.com/optimization-cheat-sheet/#cleanup #kuesa3d #3D #opengl #maya3d

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What is Kuesa 3D?
What is Kuesa 3D? Project lead, Timo Buske, gives an overview of what Kuesa 3D is and the 3D design/development issues that it sets out to solve.
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Qt and Qt 3D Real-time Music Box
This is an example our team developed using KUESA™ 3D. It's a robot arm controlling a music box with animation imported by Kuesa 3D directly from Blender via GLTF2
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Kuesa vs. conventional design and dev workflow
Conventional 3D design and development workflows can be very time consuming due to complex iteration loops. In this video you learn how and why KUESA™ 3D Studio makes your 3D design workflow much more efficient.
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Stop wasting time in 3D design and development
The new Iro Materials provide an intuitive/artistic way of working, for designers. Full integration into DCC tools like Blender gives you exact WYSIWYG already in the stage of asset creation and lets the designer examine the final visual result during modeling.
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New KUESA 3D Studio 1.3 Launcher for Maya
This video demonstrates how to make the best of the new KUESA Studio launcher for Maya that comes with KUESA™ 3D 1.3 release. After updating you may not notice any changes straight away, as, by default, KUESA is dynamically loaded into Maya. This gives you more flexibility to install the latest, or a specific version of KUESA on your system for each project.
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KUESA 3D Studio 1.3 Integration into Maya
KUESA is now fully integrated into Maya and that includes all of KUESA Iro materials. This means that any model will be identical in Maya and KUESA, allowing designers to continue to work efficiently on a tool they already know. As a bonus, they won't need developers to preview of how their design will look on the target device.
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KUESA 3D Studio 1.3 Animation Groups in Maya
KUESA 3D empowers designers to do their work entirely in Maya. This includes composing complex animations using any number of animated objects. Designers can then easily share their work with Developers by creating "KUESA Animation Groups" within the Maya Outliner. The Animation Groups are then imported as part of the glTF file, enabling developers access to the corresponding animations directly within KUESA.
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Why doesn’t KUESA have a scene editor?
A Designer having to embrace a new tool when they are familiar with one such as Blender, 3ds Max & Maya takes time and has significant potential for leading to inefficiency and potentially frustrating errors that take precious time to resolve. KUESA 3D Studio removes these issues and enables Designers to use the tools they are most familiar with.
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