Blogs

Save Time with Kuesa 3D Studio’s glTF 3D Editor Tool

September 7, 2021 Ann Fernandes 0 comments

Historically, developers have had to have the designers ship out each part of a 3D scene in a separate file, load all the parts individually, and then manually re-assemble the parts themselves. This was a lot of work, which has been substantially reduced with Kuesa 3D Studio and the reliance on the glTF 3D file format.

Realtime 3D Optimization Cheat Sheet

July 2, 2021 Timo Buske 0 comments

AKA Before Handing Assets To The Engineer

Kuesa 3D Studio 1.4 is Released!

June 24, 2021 Ann Fernandes 0 comments

We’ve just released a new version of Kuesa 3D Studio, version 1.4.

Kuesa 3D Studio 1.3 is Released

February 17, 2021 Timo Buske 0 comments

KDAB is releasing version 1.3 of the 3D integration workflow Kuesa 3D Studio, built on top of Qt 3D.

Kuesa 3D Studio 1.2 – Press Release

June 2, 2020 Tobias Morell 0 comments

KUESA™ 3D Studio 1.2 released

New Features and Changes in the Kuesa 1.1.0 Release

January 28, 2020 Jean-Michaël Celerier 0 comments

KUESA™ is a solution that provides an integrated and unified workflow for designers and developers to create, optimize and integrate real time 3D content in a 3D or hybrid 2D/3D software user interface.

3D – Interactions with Qt, KUESA and Qt Design Studio, Part 2

July 26, 2019 Kirsi Sutherland 0 comments

In my last post, I went through a method of creating a simulated reflection with a simple scene. This time I’d like to take the technique and apply it to something a bit more realistic.

Python Binding for Kuesa

July 22, 2019 Mike Krus 1 comment

KUESA™ is a Qt module designed to load, render and manipulate glTF 2.0 models in applications using Qt 3D. Kuesa provides a C++ and a QML API which makes it easy to do things like triggering animations contained in the glTF.

3D – Interactions with Qt, KUESA and Qt Design Studio, Part 1

June 21, 2019 Kirsi Sutherland 0 comments

This is the first in a series of blog posts about 3D and the interaction with Qt, KUESA™ and Qt 3D Studio, and other things that pop up when we’re working on something.